UK Doubles GT: Nautilus Panda Atrocity

Most of the coverage is up on the #MXDoubles tag on Twitter and Malifaux Minions UK page on Facebook, other than that here’s my write up of the event…

Last weekend was the UK Doubles GT and teams from across the UK converged on Maelstrom Games Eye of the Storm venue for a weekend of doubles Malifaux. I escaped the office early on Friday and linked up with the other members of Harrogate Wargames Club to make the run south to the venue.

So late Friday afternoon I joined my doubles partner, local player Liam Toop, and tourney regulars Ant Hoult (Stryder) and Paul Hansel (RhinoBuster) and we set off for the venue. Liam had offered to drive and we hastily agreed, it’s not often someone else in the team volunteers to drive.

About half an hour later we starting to question our decision. None of us are small guys and Liam drives a FIAT Panda, which is a sort of tiny metal coffin on between four and two wheels depending on how hard you turn the wheel. It was also at this point we found out Liam has held a driver’s licence less than two months. Having cheated fate with an ASDA Lorry and several other horrified motorists on the M1 we eventually arrived in one piece.

The evening continued with the normal ‘helping’ to set up the venue followed by an evening playing Zombie Dice, Mall of Horror, Forbidden Island and Nuts with other pre tournament regulars, including Stern, his partner for the weekend Simon, our TO neverata and partner CunningStunt.

We arrived at the hotel late that night to find a miscommunication had left us with two single and one double bed. Ant and Liam drew the short straws and wound up in the double bed. We decided to give sleeping preferences for the next night to the team performing best in the standings at the end of day one. There’s nothing like a little extra incentive to focus the mind for an event.

Day One

Dawn rose over Mansfield and we made our way over to Maelstrom for breakfast. I was playing aRamos, as he’s my master of choice at the moment. Liam was running Colette, his only Arcanist master. This gave us an interesting challenge as both crews need a specific core to work properly, and there is also little synergy between the two. That said there was little I could do about that at 9am on the day of the event.

Teams assembled we were ready for the day to begin. I’m a little bit sketchy on games one and two, as we were on the same table playing Guild lists with Hoffman. We won both games against really fun opponents, the highlight of which was Colette bagging Hoffman’s Peacekeeper Taxi and dumping it on the other side of the field. We were fairly lucky with terrain as the tall buildings on the board really cut down on the ranged power of the Guild.

This took us to 6TP and +13VPD.

The real revelation for me from the opening games was how differently I think about the game compared to other people . When playing alone I didn’t really understand how many steps I was thinking through and ahead at once until I had to stop and talk these through with a partner and agree actions it really hit home.

I’d love to say the games were harmonious affairs but there were moments of friction in both games. Little things like my partner accidentally holding our hand face up to our opponents, at least once a turn, every turn, all day, did cause me to utter some choice words. That and whispering trivia to me but talking vital tactics at full volume. That said I’m sure I was no walk in the park either, I can come off fairly prickly when I play, mostly because I’m a very focused gamer at the table.

Round three saw us on table one facing Ant and Paul our club mates. They were running Kirai / Seamus for shared Recon. Now this is a nightmare strategy for us, especially vs a resser horde. If you add in the fact that we’re facing the UK’s number 1 and number 6 ranked players well in their comfort zone it’s going to be a tough game.

The only practice game we played prior to the event was against Ant & Paul, in which Ramos Black Jokered Construct Spider. Well the old guy wasn’t feeling any better this time and did it again at the event. I just manage to get out of this with a Soul Stone but it set the tone for the encounter luck wise.

Fortunately our scheme selection had been a little stronger than theirs,we took; Power Ritual, Break Through and Stake a Claim. They took; Grudge (Gunsmith), Kirai’s Scheme and Bodyguard (Kirai). We turned our gunsmith into a mannequin on turn one and despite Ramos taking a beating in the early game I managed to capitalise on a play error and force him to die to poison early turn 4 rather than by the hands of Ikiryo. This denied them 4vp, but with no aRamos we weren’t going to have a hope of getting points from Recon or Break Through.

From this point the game ended a predictable 4-6 loss. Now I wasn’t too upset with this. If you’re going to lose a game in a five round tournamentlosing round three gives you the best chance of making the podium, you’ve won your easy games and are paired down again for the later rounds. This and a two point loss isn’t going to harm your VPD overly.

We ended the day 3rd on the standings with 6TP and +11VPD. This of coarse also meant unfavourable sleeping arrangements that night. We spent a good portion of the evening playing Pirate Fluxx, Zombie Dice and Last Night on Earth in the bar at Maelstrom and had a good time catching up with the other regulars and meeting the new players.

Day Two

I woke from an uncomfortable sleep at 3am to find my three hotel mates; flailing snoring and talking in their sleep in what I can only describe as being a reenactment of the scene where a giant squid attacks the Nautilus in 20,000 Leagues Under the Sea . Sleep eluded me for the remainder of the night and that scene of Lovecraftian horror may very well haunt me to my bacon fuelled grave.

Game four the next morning was Shared Escape and Survive.

<;rant>;

I hate Escape and Survive. It’s so poorly worded literally no one understands how it works, even when the TO explains their spin on it the game tends to involve dancing around your opponent. I fail to understand why it turns up in so many rules packs, what’s worse is I suspect it keeps turning up through unquestioning repetition of what’s gone before.

There is no reason this atrocity of rules writing needs to turn up time and time and time again. I’d actually prefer to play Recon / Slaughter / Destroy the Evidence twice rather than play this damn nonsense at every single event.

<;/rant>;

So shared atrocity it was for round four. We played against two newcomers to the tournament scene; Alex and Jamie with Seamus and McMourning. The game proceeded to be the normal SE&S, we advanced down opposite flanks and took opportunities to snipe at one another.

We got both lucky and unlucky in places, a LSPA flipped moderate damage on tripple negative damage flips TWICE in a row to take down a Flesh Construct, we also flipped double one (on stones) on two critical initiative flips, so I suppose it evens out.

There was a great moment mid game where me and Liam started to gel as players. Liam literally saved the day with a great play I hadn’t seen and put us right back into the game when we’d been slipping towards a loss.

In the end we held the game to a draw, we could have won had the final turns initiative flip (flip 1 stone flip 1 vs their 3) allowed us to safety an almost dead aRamos. It wasn’t to be and a high scoring draw was a fair reflection of the play. It’s always good to play new opponents and these guys certainly seemed to be skilled. If they continue to play tournaments I can see them becoming forces to be reckoned with and I’m itching to get more games in against them.

The final round of the event rolled around and we were matched against TO Jo-Anne (neverata) and her partner Aiden (CunningStunt) with Viks and Ramos. It’s always fun to play Jo, even if she is my tournament nemesis, I’ve yet to beat her in competitive play. The game was lively, fun and relaxed. We managed to control space better than our opponents and worked to deny them models to kill while focusing on completing our schemes and blocking them from theirs.

Liam again proved adept and a great play by him in the final turn denied our opponents 2VP, leaving the game a solid 6-3 win to us. 10TP and +14VPD for the event.

Game over we chatted with other players and swapped stories of luck and victory until results. I felt we’d done enough to podium, and was really pleased when we got 2nd, just beating Stern and Simon into third. Our team mates and travel buddies Ant and Paul took a well deserved first place.

With the weekend over it was time to ride the crazy Panda back north to Yorkshire, hurtling into the night to cries of; Remember the car doesn’t have Blinding Flash Liam!

Thanks to Jo for organising another amazing weekend of Malifaux for the UK. Roll on the Team GT!

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Doubles

It’s been a long time since I blogged. Apologies for that, both work and my private life have kept me the wrong side of the breach for a little too long now.

As I type this I’m sat in a hotel room the night before the UK Doubles GT watching Mad Max 2 with team Harrogate. You can follow the event on twitter with the #mxdoubles tag.

I’m playing aRamos with my partner Liam playing Colette. I’ve barely read the pack and have almost no plans beyond breakfast. That said I’ll give the event my best.

Coming up I have a number of events most notably the first ranked event I’ll be playing this year at Scythe an Teacup over in Liverpool.

Anyway that’s enough rambling for one night, time for some well deserved sleep, well sleep anyway.

Follow the twitter and I’ll post my
thoughts after the event.

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Glue!

Odd blog post but I wanted to share my love of what is, for my money, the best glue in the world for assembling miniatures. This was sort of triggeredwhen I popped into a local tesco while out with a non-gaming mate and saw it was on offer, and had to explain why I needed half a dozen tubes of the stuff like some crazed glue sniffer.

So what is my favourite glue?  Under the brand name Loctite in the UK it’s called Control Gel – Power Flex, and I believe in the USA is called Ultra Gel Control.  At normally around £3 for 3g of the stuff it is NOT a cheap option (£1.75 at my local Tesco’s at the moment).

So what makes this stuff worth £1 a gram?

Firstly it’s a gel, not a liquid glue. This makes it easier to control, it doesn’t run all over the place if you apply too much. This not only saves waste but also prevents you inadvertently obliterating details on your figs and reduces the odds of gluing random object X to your mini by mistake.

Next the applicator, rather than coming in a tube it comes in a little pot that stands upright. You squeeze two fins on the side of the pot to release the glue along a long fine nozzle. Again this means you can apply small amount of glue precisely so less waste and less unwanted glue winding up where you don’t want it. 

Both of these features combine to avoid the “Honey I just glued the cat to the new sofa” conversation we’ve all had to have at one point of another. No? Just me then. Moving swiftly on…

Then we get to the properties of the glue itself. It performs like a normal glue, quick drying and forming a good bond on metal and plastic alike. Like other super glues it can be activated for instant results. In addition to this though the formula contains rubber. When I first saw this I laughed, why would I want rubber in my glue? The packaging says it makes bonds flexible, and again why would I want my models to have wobbly bonds? Madness.

Then I tried the glue, and found the flexibility is exaggerated on the pack, the bonds are solid but aren’t as brittle as with normal glue. This makes minis more impact resistant. I’ve found this a godsend and now have noticeablyless breakages in normal gaming, I can’t remember the last time a random arm or weapon fell off mid game. This glue keeps my minis in one peace longer on the table, and that’s worth the money.

As a final bonus the glue seems to give almost no eye stinging fumes. This makes the product much more comfortable to work with that others. Probably a lot less use for finger printing though :)

Obviously like all tools, it has it’s limits. It’s no good for applying an even coat of glue over a large area, so avoid it for flock and sand etc. Also as it’s expensive I’d think twice about using it for large terrain projects. Other than that this stuff is golden. Give it a try.

Posted in Hobby | 5 Comments

My Masters

I wanted start by quickly offering my congratulations to Jo (neverata) and Ian (Calmdown), who are expecting their first child. All the very best to them and their little terror-tot.

A lot to cover from a fun weekend at the masters last weekend then. Firstly congratulations to Adam (magicpockets) on his well deserved win at the event, and to Jo for organising another great event. I came in 6th, something I’m very pleased with. I look at the players who finished above me and am not ashamed to have finshed behind any of them.

My weekend began on Friday evening when I arrived at the venue with Ant (Stryder) to meet up withsome of the others and make unhelpful comments while Mitch (Stern) setup the boards for the next day. I hung around and caught up with most of the other players who were down the night before and got in a few games of Mall of Horror and Forbidden Island.  A disappointing burger from the Maelstrom bar later I headed back to the Travelodge to play the Ankh Morporkboard game with Ian (Serigala), Ant and Craig (ukrocky). I also made some mischief by kidnapping and hiding legs from the aRamos Craig was trying to assemble and ‘paint’ for the next day.

This weekend wasn’t just the Malifaux masters, it was the weekend for; Warhammer, 40k, Flames of War and Hordesmachine masters as well, so we arrived to a busy Maelstrom Games the next morning.  What was clear from the first game onwards was that this wasn’t going to be a normal tournament. I got a hard fought 7-3 win against Mike (Mike3838) in a dreamer mirror match. In a normal event a +4vpd at the end of round one would put me in the middle table. In this event however winning by four points was enough to put me on table one to face CalmDown.  This was a testament to the skills on display in the room, there weren’t the normal 8-0′s flying around.

The Masters was played in a three list format, players choosing three lists before the event and having to use each of those lists at least once during the first five games of the event. Bothme and Ian had a Dreamer list up our sleeve. We shook hands before the game to agree we wouldn’t use those lists in this game. Again this was typical of the weekend, players were out to enjoy themselves and took to the event with a great sense of comradery. I was just saved by the bell in round two, another few minutes and I would have lost the game, another ten and I’d have been savaged. As it was Zoraida squeaked a victory over Kirai by 1vp, phew.

Lunch followed, unfortunately our round finished after the other systems so the buffet had been reduced to egg mayo sandwiches and and mini-sausage-rolls. :( Round three was Aiden (CunningStunt) Kirk who looks a lot like Guybrush Threepwood from Monkey Island. 

Aiden took Chompy with two pairs of twins against my Zoriada Collodi list.  He took Collodi out early by dropping the four twins on him, I got my revenge by having my Convict Gunslinger and Desperate Mercenary take out three of the twins. The Desperate Mercbeing in range of Obey from both Zoraida and her Voodoo Doll netted her a good eight shots at the pesky Neph.  Chompy swooped in an took Z down to two wounds, leaving her vulnerable.  At this point I gambled, I ravened Zoraida into position to Melee The Dreamer to death.

Aidenflippeda13 for his initiative and Z got eaten. I could have pulled the game back with the initiative in either of the next two turns but another 13 followed by a Red Joker for Aiden’s initiatives put pay to that. I lost 1-5.

Fourth and final round of the day was against team mate Craig (ukrocky) Johnson. We were into stupid strategy territory now playing Shared Distract. Craig chose his schemes better than I did and we effectively circled each other. The game ended in a near bloodless 2-4 loss on schemes.

Day one over and almost everyone form the masters all went to dinner, drinks food and fun later there were more games in the hotel lobby before bed.  The social aspect of Malifaux events is getting better and better and it was good to catch up with the other regulars and chat to the guys I didn’t know so well. 

I woke up next morning from a dream about how much I hate the twins and walked over the car park for breakfast at Frankie and Benny’s with Serigala. I say breakfast in reality it was more an exercise in covering the plate, this was on refelction the worst cooked breakfast I’ve ever eaten, and that’s saying something.

My final game was against Jimmy, I’ve played Jimmy before but he’s not one of the guys I know well. This again turned out to be a mirror match, both of us taking Zoraida & Collodi. Once more our game was almost bloodless. The most interesting point in the game was in the final turns whit his Z chasing my Z around the board trying to steal relic. In the end he missed and by virtue of starting with more significant models than Jimmy I won my last game.

That was my event over, I hung about to play a few side games and watch the nail biting final between MagicPockets and CalmDown.

That was my masters weekend. I have to say it was one of the most fun events I’ve attended in some time, this was echoed by one of the less competitive players in the room. He told me how much more he’d enjoyed this event than the UKGT.  I think one of the defining factors of the weekend was the atmosphere, now it helps that a lot of the player know each other but there was a general sense of fun around the event that to some would be at odds with its competitive nature.

That’s all for another week folks.

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Master Lists

My first post on the masters then, this will be a simple post with results and links to all the lists. I’ll post my own thoughts and play by play on the event this weekend.

One word of warning before you dive into these results.  This wasn’t a ‘normal’ event, so these lists don’t represent the normal meta at a UK tournament. There’s a danger in assuming that these are representative of the wider UK or global Malifaux scene.

Anyway here are the player, their final place and their lists, the links will take you to the Crews in the Crew Creator on Malifaux.com

Place Name UK RHQ Rank List1 List2 List3
1st Magic Pockets 4th Zoraida Hamelin Hamelin
2nd CalmDown 5th Dreamer Dreamer Kirai
3rd ukrocky 1st Ramos Marcus Marcus
4rd Stryder 2nd Kirai Kirai Seamus
5th 13th Warrior 18th Perdita Colette Lilith
6th mythicFOX 3rd Dreamer Zoraida Zoraida
7th Cunningstunt 6th Lilith Dreamer Pandora
8th Stern 9th Lady J Lady J Leviticus​​​
9th Ninjahamster 19th Colette Pandora Zoraida
10th Oshova 16th Dreamer Dreamer Dreamer
11th Neverata 11th Lilith Viktorias Viktorias
12th Justin 12th Hoffman McMourning Dreamer
13th Newbie from hell 21st Colette Colette Rasputina
14th Clousseau 13th Hoffman Sonnia Lady J
15th mike3838 14th Seamus Pandora Dreamer
16th Serigala 17th Viktorias Hamelin Ophelia

I’ve done these quickly so if you spot any errors on here drop me a line.

EDIT: Sorry about the table format, my blog wont seem to let me fix it :(

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Plan R

So following my great / average / rubbish performance at the masters I’ve got my sights on my next event, Northampton at the end of Feb. (If you can’t tell I’m writing this a few days before the masters so I have no clue how I did.)

Anyway I figure between now, whenever that is, and Northampton I have to have a non-Neverborn crew ready to rock. I’ve also worked out that with other commitments I should be able to commit to around 30 hours hobby time. That would be fine to dip the remaining ten or so showgirls I have to paint for my Colette crew but I really want to take my time on the girls, so I need another plan.

I’ve sort of found my case full of Arcanist stuff, including my book one Ramos crew. So I’ll have to put together and paint; Mobile Tool Kit, aRamos, Soul Stone Miner, and a Large SPA as a minimum to get the crew book three ready. With any spare time can be put into a Mechanical Rider and a Gunsmith.

So in the coming weeks on my blog it’s going to be Plan R: 30 hours to update my Ramos crew. Bring it on!

Plan R: 1,800 minutes remaining.

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My Masters Lists

As promised here are my masters lists for this weekend;

LIST ONE

Neverborn Crew – 35 – Scrap

The Dreamer — 6 Pool
3 Daydreams [6ss]

Insidious Madness [4ss]
Stitched Together [5ss]
Stitched Together [5ss]
Stitched Together [5ss]
Teddy [9ss]

Standard aggressive Dreamer crew, with a cheeky three Stitched in it. I suspect I’ll be busting this out for round one slaughter :)

LIST TWO

Neverborn Crew – 35 – Scrap

Zoraida, the Hag — 5 Pool

Collodi [8ss]
Primordial Magic [2ss]

Convict Gunslinger [6ss]
Desperate Mercenary [2ss]
Insidious Madness [4ss]
Marionette [2ss]
Marionette [2ss]
Marionette [2ss]
Marionette [2ss]
Stitched Together [5ss]

This is my  go to BigZ crew, fast with a capable defensive core and good objective grabbing potential.

LIST THREE

Neverborn Crew – 35 – Scrap

Zoraida, the Hag — 6 Pool

Collodi [8ss]

Bad Juju, Mire Golem [10ss]
Marionette [2ss]
Marionette [2ss]
Marionette [2ss]
Marionette [2ss]
Stitched Together [5ss]
Wicked Doll [3ss]

This is a lighter build with a different objective grabbing capability. Bad Juju again can take and hold and has the advantage of being nearly immortal in game. Great for putting a big significant model somewhere and keeping him there against most opponents. Plus magical pulse damage is fairly cool.

Anyway these are my lists, I’m not overly confident. I haven’t had the practice I’d need to really take it to the calibre of players and lists assembling for this. I’d like to make top 4, although top 8 might be more realistic.

Till next week.

- James

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Masters Incoming

So it’s the masters this weekend and I’ll be tweeting from the event from Friday afternoon, follow me @mythicFOX83

I’ve promised a few words on the rules pack, and I have some fairly critical things to say about it so fist I want to issue a disclaimer.  Nothing below should take away from epic fun I’m expecting from the weekend and the great effort the organisers have put into the weekend. More power to them for getting off their behinds and doing something for the community.

Looking at the pack I’m really not a fan of the strategies, there are three on the pack; Shared Turf War, Shared Escape and Survive and Shared Distract that are fairly similar and all fairly equally terrible.  They basically involve getting more of some part of your crew over the table into your opponents half then your opponent does.  Am I the only one seeing The Dreamer’s nightmare APC being good here? Nope, didn’t think so.

Three lists is a fun idea but again this plays into the hands of those players who can run three lists to take on all comers. Again this makes the Neverborn fairly powerful, I tend to find Zoraida+Collodi and Dreamer lists can do more or less anything they want with little to no variation.

All this being said I am really looking forward to getting together with the other prominent players from the UK scene and kicking back for some skull splitting Malifaux. The other fun thing is that this is the same masters weekend for all the major systems; 40k, Fantasy, FoW and Hordesmachine.  That Malifaux is joining these games at the top tables of UK war-gaming is a heart warming sight.  I also just got my Henchman shirt in the post so I’ll be able to fly the UKMX flag in a room full of other (inferior) systems. :D

The three lists I’ve chosen for the event, and a few thoughts on them, will be posted here around lunchtime on day one of the event, so check back if you’re interested in those.

Anyway, that’s about all I have time for this week, and remember keep an eye on twitter for the lastest masters news as it happens. :)

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Happy New Year

Happy new year geeks.

Thought I’d start the year off with a quick post updating on my recent activities and new year’s gaming resolutions. I’ve been detoxing a little bit on a few other games recently;

I’ve had a game or two of Super Dungeon Explore, which I found a little imbalanced towards the heroes. This wouldn’t normally cause a problem, after all the excellent Space Hulk is balanced against the marines. When the hero players are playing co-operatively and have the advantage to them this left the Consul player (me) rather frustrated with the game.

I picked up the Forbidden Island, a great cooperative game for 2-4 players that also plays well solo. The game plays tactically with a really tense race against time element. It’s also cheap (<£13) bloodless and simple to pick up, which makes it very family friendly. You can also adjust the difficulty to suit. I’m loving this game right now and, like my favourite mints, it comes in a tin. Not enough things come in tins.

Finally on my trip round random games I got to Chez Geek. A quick card game about trying to slack off in a flat populated by inconsiderate Geeks. With cards like the sleep canceling Moron With a Chainsaw and Clumsy Drunk the game’s very funny. Not the most tactical or taxing but good fun and short all he same.

On to Malifaux matters. I’ve had a quick game against Craig Johnson, and got soundly thrashed by his expert Marcus play. My aRamos showed up and is now in my painting queue. I also seem to have lost all of my painted Arcanist Models, panic.

UK Masters trash talk has hit fever pitch on the thread. People have also started posting odds and thoughts on the players, one set from Mike are particularly good. I think people of overestimating me for the event, I’ll be thrilled if I make top 4, but I’m not counting on it. I’m going to delay my thoughts on the masters format until after I’ve submitted my lists, so I’ll post something next week.

New year’s gaming resolutions then; 

  •  
    • Play more (with a local store closing I’ve not got as many games in lately).
    • Paint better
    • Win at least one tournament in 2012
    • Qualify for the next years UK masters (2012 season)

There we have it. Hopefully I can keep these :)   On I final note twitter followers will have seen I’ve finally got Colette painted, the photo’s not great but here we are…

20120103-132227.jpg

Colette Results so far: 3-2-0 WLD, +3VPD, 26VP, +4.67 WAvpD

Posted in Hobby, Off Topic | 2 Comments

Devil’s Showgirls – Week 4

Quite a busy week Malifaux wise. We’ve just sorted the venue for the Icebreaker Tournament in February. This will probably be the first ranked event of 2012, if not the first open UK event and I’m looking forward to a day of Malifaux on my home patch.

I’ve also accepted my invite to the UK Masters in January, which promises to be a fun event. I’ll share a few lines on my thoughts about the format next time, once I’ve had some time to digest it.

As for the Showgirl news, I had a rematch against UK number two Ant Stryder Hoult with Tina again. Same terms as last week; 35ss, random shared core scrap. We flipped Treasure Hunt, making this an easier game for me than last week.

I went for the normal Colette crew, Ant opted to try out a Snow Storm…

Rasputina — 6 Pool
Essence of Power [2ss]

Ice Gamin [4ss]
Ice Gamin [4ss]
Snow Storm [11ss]
Silent One [6ss]
Silent One [6ss]

Onto schemes then. I opted for Sabotage and Bodyguard, with Ant taking Sabotage and Reflections of December.

My Showgirls took turn one initiative and got Cassandra holding the treasure. Ant moved up the right flank, taking position around the Campsite I was trying to sabotage. I won a gamble stoning against Ant’s 12 :crows for turn two initiative and flipped the red joker. How lucky. My opening move was the predictable safety Cassandra 12″ further back behind the barn I was unsung as cover.

The game continued with the Snowstorm Tina death star advancing and me chipping away at ice gribblies and minimising my own exposure. Having swapped the treasure to another Showgirl Cassandra made several attempts to breath fire on the death star, thwarted by Ant flipping 13s.

Colette and Cassandra switched in and out of position to absorb and dodge attacks. Finally in turn five the fire caught and in two breaths and a chain of shatters left Ant with only Tina in play. With the game at a predictable 8-0 we shook hands and he scooped.

Colette Results so far: 3-1-0 WLD, +11VPD, 26VP, +4.67 WAvpD

This game I felt like I’d got a better idea how to use the crew. I’m still not quite there but I’m getting closer. A couple more games and I think I’ll have it.

With family commitments again cutting my hobby time short I’ve been working on Colette some more but still nothing to show.

Given it’s Christmas and New Year’s over the next two weekends I’m not sure when I’ll get my next update posted, so if I don’t blog again until next year;

MERRY XMAS GEEKS!

May your stockings be full of Wyrd stuff. On the subject of presents, after the traffic last weeks sexy pic got me, here’s a topless pic from the GT, enjoy;

20111219-161905.jpg

That’s what you all wanted right!?

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